I do not think i have ventured to try to have a line by line break down of my thoughts of a patch yet because Baluki (an elemental shammy) or Kam (over at FlameShock) usually beat me to it and do such a wonderful job that there isn't room for me to comment, but, after this past patch, i feel like i have enough to say to warrant a post, so for all your elemental shamans, here goes some hopefully helpful insight, and some cheap shots to those shamans not smart enough to spec elemental - but all in good fun ;)
(credit to Kam for organizing most of these changes so all i had to do was copy and paste!)
Races: General
- Command (Orc Racial): Applies to shaman pets, and now correctly applies to death knight pets.
Spirit Wolves do get a damage boost... but the real problem is that you are specced enhancement! (j/k)- Gift of the Naaru (Draenei Racial): The heal has been changed to an
instant-cast heal-over-time.
The only problem bigger than being specced Enhancement, is to be a Draenei; fix those two problems and you will probably be on your way to improving your play as a shaman... aren't i full of myself?Ok, on to real Feedback...
- Mana Regeneration: The amount of mana regeneration derived from intellect and spirit has been reduced by 40%; however, talents that allow for mana regeneration while in combat have been increased. As a result, in-combat regeneration for classes with those talents will stay the same, while out-of-combat regeneration will be lower.
Now, i do feel that Resto-Shaman's may have a little harder time with the mana regen because of this, i think blizzard has thought it through enough to keep them about where they were -- which is in desperate need of MP5. Elemental Shaman on the other hand, as long as we're criting, we have full mana... If you are an Elemental Shaman and running out of mana in raids, then chances are you are not keeping up water shield or you are missing some very key talents.- The Shaman’s Fire Elemental and Spirit Wolves, mage’s Water Elemental and Mirror Images, and druid’s Treants have all gained avoidance from area-of-effect damage similar to what warlock and hunter pets already have.
This is probably better for resto and enhancement shammies trying to up the DPS a little. With our spellpower and desire for Totem of Wrath, it is usually either a waste of DPS to have our Fire Elemental out, or it would be easier to just drop a magma totem. Kudos for the change though!Shaman
- Bloodlust/Heroism: Cooldown reduced to 5 minutes, but Sated and Exhausted now last 10 minutes.
I understand that this was meant to "help" raiders out by making sure BL was available only once per fight, and even though most bosses in Naxx were on a timer, i think they didn't want to have to build in a timer for every boss from here on out, so this was Blizzard's way of hitting BL with the nerf bat while making it sound like a postive thing. all in all, i don't mind, just think there is more to it.- Earth Elemental Totem: The summoned EarthElemental should now have significantly more health and slightly more armor.
Having a little buddy you can pull out of your pocket to keep you from dying is awesome. the ability to heal him and have him reasonably tank elie mobs only makes soloing as a shaman that much more versatile!- Fire Elemental Totem: The summoned Fire Elemental should now have moderately more health and mana, and its damage scaling has been increased. In addition, the Fire Elemental’s spells now cost less mana.
This seems to just be a good change for us all over. They might actually be able to keep mana long enough that they warrant a heal every now and then to keep them up, wehre as before once it had blown all it's mana in 10 sec, it was really just floating around taking up space.- Flametongue Weapon: Bonus damage from spell power now based on weapon speed. Slower weapons will benefit more from spell power.
i still claim that if i was an enhancement shaman i would carry around a 2H axe... oh, the novelty!- Frostbrand Weapon: Damage increased by approximately 20%.
This does indeed look like a PVP buff, and in general, i have noticed that Blizzard will do most anything when some ability of a class isn't used by any spec, and heck, when is the last time anyone has used FB weapon?- Mana Spring Totem: This totem has been redesigned. It now provides the same mana benefit as Blessing of Wisdom to the entire party or raid, but is exclusive with that effect.
This is great because you either improve your mana regen solo or in small parties, or you are able to allow fewer pallies in a raid stick to the other blessings- Poison Cleansing Totem and Disease Cleansing Totem have been merged into Cleansing Totem. Cleansing Totem pulses every 3 seconds, down from 5.
Thank you... it is nerve racking to sit in an arena and wonder which will suck more, DK diseases or Rogue poison...- Talents - Elemental
New Talent: Booming Echoes: Reduces the cooldown of your Flame Shock and Frost Shock spells by an additional 1/2 seconds, and increases the direct damage done by your Flame Shock and Frost Shock spells by an additional 10/20%.
I feel that this isn't a mandatory talent, but i don't see what you would skip it for unless you wanted improved shields. but then again, we don't really need more mana regen, so... why not take more direct PvE damage? Frost Shock doesn't help a whole lot as we are mainly just keeping up Flame Shock for Lava Burst, but, i have noticed that when i am moving and i already have Flame Shock up, i make a point to use Frost Shock instead of Earth Shock for a filler spell.Elemental Mastery redesigned: When activated, your next Lightning Bolt, Chain Lightning or Lava Burst spell becomes an instant cast spell. In addition, your Fire, Frost and Nature damage spells have a 15% increased critical strike chance for 15 seconds. Elemental Mastery now shares a cooldown with Nature’s Swiftness.
I understand the change again, but still, i am not sure what the problem was. I can live without an instant cast spell (unless i am in PvP). my best guess is that PvPers were pissed they lost their guaranteed instant crit, and PvEers didn't want to give up the crity buff. i know that it doesn't guarantee a crit, but i have been using a macro with this and Lava Burst so it activates and i get an instant Lava Burst crit and all my following LB/CL casts will benefit from the buff.Elemental Reach: Now also increases the range of your Flame Shock spell by 5/10/15 yards.
Just moves this ability to another talent that you should be using anyways.Lava Flows: No longer increases the range of your Flame Shock spell, but now increases your casting speed by 10/20/30% when your Flame Shock spell is dispelled for 6 seconds.
This is still a mandatory talent, even though the side effect is a PvP benefit. Well, until they have bosses that realize that if they had decurse they could win, hehe.Lightning Overload: Reduced to 3 points (7/14/20%), down from 5.
More points to put into Booming EchoesStorm, Earth and Fire: No longer increases the range of your Earth Shock or Wind Shock spells, but now also causes your Earthbind Totem to have a 33/66/100% chance to root all nearby enemies for 5 seconds when initially cast.
This stinks for those of you who were happy to be able to spell interrupt from a greater distance (mainly in PvP), but i would say that the rooting ability = more crowd control = teh winzorz! so less QQ and more PewPew! in PvE, i have yet to be able to test this on puppy chow in naxxThunderstorm can now be cast while stunned.
Up yours rogues...- Talents - Restoration
Just a word of warning: I have been dual specced to resto for 1 whole week now, so be gentle...
Ancestral Awakening: This talent now accounts for your ineffective healing, rather than effective.
This will make this finally a viable thing to use. Before when i tried this out, i wondered why i wasted the points.Ancestral Healing and Healing Grace have swapped places in the Restoration talent tree.
Completely done to help out shaman's in arena/PvPCleanse Spirit now has a new icon.
i guess...Mana Tide Totem: This spell no longer costs mana.
i actually thought they would make a glyph to do this, similar to Paladin's Glyph of the Wise, but even better!Restorative Totems: Reduced to 3 points, down from 5. Increases the effect of your Mana Spring Totem by 7/12/20%, and increases the amount healed by your Healing Stream Totem by 15/30/45%.
Less points for the same or greater effect has always been a good thing. Healing stream can always be handy in fights like Sapphiron where small amounts of samage are taken over the course of a fightRiptide: This spell has a new icon.
and it looks stupid... unless you are a fan of that goo from Ghostbuster's IITidal Force: Now has a new spell effect.
and i think it may change againItems - Glyphs - Shaman
Glyph of Earth Shield: Increases the amount healed by your Earth Shield by 20%.
I will be using this on my resto build -- i can't think of a reason not toGlyph of Feral Spirit: Your spirit wolves gain an additional 30% of your attack power.
enhancement? really...?Glyph of Hex: Increases the damage your Hex target can take before the Hex effect is removed by 20%.
if i PvPed more maybe i would remember where this way on my bar... as it stands, i almost forgot i was excited about getting hex at one point in my shaman life. even if i did use hex... ever... then this strikes me as not worth it, even in PvPGlyph of Riptide: Increases the duration of Riptide by 6 seconds.
I have read mixed reviews on this one. It sounds like a good idea, but i have yet to see one resto shaman with this equipped over other glyphs availableGlyph of Stoneclaw Totem: Your Stoneclaw Totem also places a damage absorb shield on you, equal to 4 times the strength of the shield it places on your totems.
seems nearly mandatory for PvPGlyph of Thunder: Reduces the cooldown on Thunderstorm by 7 seconds.
i have not given PvP much time due to elemental's being pretty worthless outside of 5 mans, especially after Thunderstorm was a flop (except when defending the lumbermill in AB or guarding the flag in EoE - woooohooo!), but now with being able to be used while stunned and a slower cooldown, i might just give it a go. a must for an elemental PvPerGlyph of Totem of Wrath: When you cast Totem of Wrath, you gain 30% of the totem's bonus spell power for 5 minutes.
I saw this and have given it serious consideration. Right now we have two raiding elemental shamans in the guild and i hardly ever have to drop ToW, but this would give me a reason to. i am still not convinced that it would be better than Glyph of Lightning Bolt, but i think i might try it in the next week or two (or just go to elitist jerks and see what the numbers come out to!).Cleanse Spirit is now properly in the Nature spell school.
i need less things in the nature school... this sucksTremor Totem: Now correctly pulses every 3 seconds, up from 1 second.
/sigh. oh well...- Racials
Blood Fury: The tooltip on the attack power version of this ability will now tell how much attack power it grants to the orc.
Ever since Blood Fury has not given a healing reduction debuff, i have popped this like candy.Anyways, i hope this has been remotely helpful -- feel free to leave me comments or email me with any questions!